For The King Speed Weapons
Clarification [ ]
Weapons nowadays a variety of damage types necessary to defeat the many enemies in For The Rex. They come up in many unlike forms and designs, each i attuned to a unlike Character Stat. Characters with a high proficiency in a specific stat will off-white better in boxing with weapons attuned to that particular stat. For example, Hunters are more than adept at using weapons such as Bows, as they accept a natural base of operations proficiency in Sensation (and most bows are attuned to the Awareness stat).
There are no stipulations on which weapons each character can use. This finer allows players to equip their characters with whichever weapon they then please, although giving the Scholar a weapon such as a Mace might be considered a dubious decision.
Weapon Types [ ]
There are many different kinds of Weapons to be found throughout the land of Fahrul; some useful for their impairment, some for their abilities, and others because they fetch a high toll at the markets. You may fifty-fifty observe yourself carrying extra weapons with y'all for certain situations, or even out of sentimentality. Whatever your reasons, choosing the correct weapon for your character is vital to your political party's success.
Cabalistic Weapons [ ]
Mainly spellbooks and tomes, but there are as well other types.
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The Water Tome
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The Book of Healing
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The Orb of Infinite Gaze
Axes [ ]
Master commodity: Axe
Heavy two-handed weapons, simply there are a few 1-handed axes to choose from as well.
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The War Axe
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The Cave Troll Axe
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The Tomahawk
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The Burn down Axe
Blades [ ]
A multitude of swords, daggers, and knives.
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The Sturdy Dagger
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The Cutlass
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Vardemoder
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The Cursed Longsword
Blunt Weapons [ ]
Heavy weapons, including everything from bones to hammers to an actual anchor.
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The Great Hammer
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The Demon Bone
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The Shocked Mace
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The Walloper
Bows [ ]
Chief article: Bow
Ranged two-handed weapons with a myriad of special abilities.
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The Longbow
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The Assassinator's Bow
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Declan's Bow
Dual-Wielded Weapons [ ]
Speedy two-handed weapons capable of stunning or dazing enemies.
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Fighting Sticks
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Dual Hammers
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Maracas
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Obsidian Blades
Fist Weapons [ ]
Main article: Fist
Disarmed characters can always use their fists.
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Unarmed
Guns [ ]
Principal article: Gun
Firearms, ranging from simple handguns to massive cannons.
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The Hangun
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The Aureate Gun
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The Musket
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The Paw Cannon
Musical Instruments [ ]
Musical instruments suitable for whatever aspiring bard.
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The Broken Lute
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The Ukulele
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The Frost Keytar
Polearms [ ]
A variety of physical damage weapons, useful for both offense and defense.
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The Boarspear
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The Harpoon
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Spinner
Staves [ ]
Two-handed magical weapons, although in that location are another physically-attuned staves as well.
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The Quarterstaff
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The Knotted Staff
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The Glass Rod
Torches [ ]
Non exactly weapons in their own right, they can nevertheless ready an enemy on fire.
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The Torch
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The Dandy Torch
Wands [ ]
Main article: Wand
Long-range weapons capable of special magical attacks.
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The Star Wand
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The H2o Wand
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The Lolli Wand
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The Wand of Death
Weapon Attributes [ ]
Weapons in For the King can take different attributes:
Two-Handed [ ]
Characters with a Two-Handed weapon equipped will be unable to employ a Shield or other weapons requiring the use of both hands, such every bit Bows or diverse Blades and Polearms. Dual-Wielded weapons are always Two-Handed; however Dual-Wield is technically a weapon type, and not an attribute per se.
Brittle [ ]
A Brittle weapon will break in battle if a character fails all stat checks during a unmarried assault. When an equipped item breaks, that character volition automatically switch to Unarmed combat, and will only exist able to use their fists until a new weapon is equipped.
Unfocusable [ ]
Characters using Unfocusable weapons may not use Focus during an assail to secure perfect ability checks. In effect, all attacks made with an Unfocusable weapon will exist naturally rolled.
Weapon Proficiencies [ ]
While any weapon tin substantially be equipped and used past any character, adventurers must rely on their stats to determine how proficient they tin exist with a specific weapon type.
Strength [ ]
Axes, Blunt Weapons (hammers, clubs, and then on), Blades, many different Bows and Guns for ranged attacks, Ii-Handed or Dual-Wielded Weapons...and even Torches!
Vitality [ ]
Various small-scale Blades, exclusively. Your blank Fists are always available in a pinch, too.
Intelligence [ ]
An assortment of magically-imbued items, such equally Staves, Tomes, Blades, and Wands.
Awareness [ ]
Bows and Guns for reliable high damage, a multifariousness of one and Two-Handed Polearms, and some pocket-sized Blades.
Talent [ ]
Musical Instruments, most notably a diversity of Lutes and Dual-Wielded rattles, smaller Guns, and even some Blades.
Speed [ ]
Pocket-size Blades, Bows, and a handful of Dual-Wields.
Luck [ ]
There exists a legendary Antiquity weapon, rumored to be the only weapon to rely on a character's Luck stat.
For The King Speed Weapons,
Source: https://fortheking.fandom.com/wiki/Weapon
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